Tools

Professional tools for artists and VFX pipelines, built and maintained day to day

VFX Desktop Suite

Spectra-GFX

Three desktop applications for VFX and 3D pipelines: Spectra Scope for technical image processing, Spectra Paint for raster and vector editing, Spectra Review for dailies and annotation. Windows, macOS and Linux - natively, no Wine, no VM.


spectra-gfx.com →

Unity Editor Toolkit

BSM Tools - Environment Production Toolkit

The artist workflows you already know from Blender and Houdini, built natively into Unity 6+: scattering, painting, terrain, cameras, animation and rendering, all under one menu. Not a world generator - a productivity suite that closes the gap between knowing how to do something in a DCC app and doing it in Unity right now.

Included:

  • 28 editor tools across 9 categories, plus 6 runtime components
  • The workflow and tools mirror what 3D artists already use
  • Each tool works independently - install only what a project needs

Explore BSM Tools

Production Planning

Vibe-Director

Storyboard, project and production planning, in the browser: shot sequences with timing and camera, animatic preview, a team planning timeline, and storyboard or planning PDFs. AI and ComfyUI are optional extras, not the point.


vibe-director.com →

Developer Workbench

Spectra Workbench

A free, open source (MIT) code editor built for the space between a heavyweight IDE and a plain text editor - one window covering Python, VEX, C#, GLSL, USD, MaterialX, HTML, CSS, JS, Lua, PHP and Markdown, backed by real LSP diagnostics. Part of the Spectra-GFX suite.

Included:

  • WYSIWYG HTML & Markdown editing, kept in sync with the source
  • A context-aware AI assistant, Git, FTP/SFTP and a binary inspector
  • Houdini and Unity pipeline integration built in

Explore Spectra Workbench