About

BSM3D, and how to reach me

BSM3D

BSM3D is my personal platform. It collects procedural art, real-time visualisations, the tools I write, and technical articles for 3D artists, game developers and tech-artists.

What interests me is what happens underneath the image: the maths of an L-system, the physics of a fluid sim, the plumbing of a render pipeline. Most of what you'll find here comes from taking one of those apart.

The articles are free to read and several tools are open source. If you'd like to build something together, write to me.

Links

Contact

A project, a workshop, some pipeline consulting, or just a question: this form reaches me directly and I read every message myself. Remote work is fine.