Benoît Saint-Moulin
3D & Visual Artist | Tech-Artist
Procedural content creation, real-time visualization, and technical art pipelines. Specializing in Houdini, Unity, and custom tool development for artists and studios.
Core Skills
Three overlapping practices, one goal: understanding the systems underneath the image.
3D & Procedural
Procedural modeling, fractal generation, L-Systems, VFX simulations, and organic structure design using Houdini and SideFX tools.
Realtime & Interactive
Real-time rendering, interactive experiences, VFX graphs, custom shaders, and AR/VR development for games and interactive media.
Coding & Pipeline
Custom tool development in C#, Python and PHP, pipeline automation, technical art solutions, and cross-application workflows for production efficiency.
Real-Time Visualizations
Creating immersive real-time experiences with Unity's High Definition Render Pipeline (HDRP), custom shader graphs, and GPU-accelerated VFX systems.
Featured Areas:
- HDRP lighting and post-processing pipelines
- Custom Shader Graph materials and surface shaders
- VFX Graph particle systems and simulations
- AR/VR interactive experiences with XR Toolkit
- Editor extensions and custom inspector tools
Procedural Content Creation
Harnessing Houdini's procedural power to generate complex organic structures, destruction simulations, terrain systems, and VFX-ready assets for production pipelines.
Specializations:
- L-Systems and botanical structure generation
- Fractal terrain and landscape proceduralism
- RBD destruction rigs and simulation
- USD-based production pipelines
- Custom HDAs for artist-friendly workflows
Tools
Tools built and maintained day to day, for Houdini, Unity and the code in between.
Spectra Workbench
A free, open-source (MIT) code editor for technical artists - Python, VEX, C#, GLSL, USD, MaterialX, HTML/CSS/JS, Lua, PHP and Markdown in one window, backed by real LSP diagnostics. Part of the Spectra-GFX suite.
BSM Tools
A Unity 6+ environment production toolkit - scattering, painting, terrain, cameras, animation and rendering under one menu: 28 editor tools across 9 categories, plus 6 runtime components.
BSM Karma Builder
A procedural Python tool for Houdini Solaris/LOPs that automates Karma render setups and lighting environments - 1-click lighting scenarios, physical sky and HDRI presets, AOV generation, CPU and XPU.
Articles & Guides
In-depth writing on Houdini, Unity, real-time 3D, photogrammetry and personal R&D.