Benoît Saint-Moulin

Benoît Saint-Moulin

3D & Visual Artist | Tech-Artist

Procedural content creation, real-time visualization, and technical art pipelines. Specializing in Houdini, Unity, and custom tool development for artists and studios.

Core Skills

Three overlapping practices, one goal: understanding the systems underneath the image.

3D & Procedural

Procedural modeling, fractal generation, L-Systems, VFX simulations, and organic structure design using Houdini and SideFX tools.

Realtime & Interactive

Real-time rendering, interactive experiences, VFX graphs, custom shaders, and AR/VR development for games and interactive media.

Coding & Pipeline

Custom tool development in C#, Python and PHP, pipeline automation, technical art solutions, and cross-application workflows for production efficiency.

Real-Time Visualizations

Creating immersive real-time experiences with Unity's High Definition Render Pipeline (HDRP), custom shader graphs, and GPU-accelerated VFX systems.

Featured Areas:

  • HDRP lighting and post-processing pipelines
  • Custom Shader Graph materials and surface shaders
  • VFX Graph particle systems and simulations
  • AR/VR interactive experiences with XR Toolkit
  • Editor extensions and custom inspector tools

Procedural Content Creation

Harnessing Houdini's procedural power to generate complex organic structures, destruction simulations, terrain systems, and VFX-ready assets for production pipelines.

Specializations:

  • L-Systems and botanical structure generation
  • Fractal terrain and landscape proceduralism
  • RBD destruction rigs and simulation
  • USD-based production pipelines
  • Custom HDAs for artist-friendly workflows

Tools

Tools built and maintained day to day, for Houdini, Unity and the code in between.

Spectra Workbench

A free, open-source (MIT) code editor for technical artists - Python, VEX, C#, GLSL, USD, MaterialX, HTML/CSS/JS, Lua, PHP and Markdown in one window, backed by real LSP diagnostics. Part of the Spectra-GFX suite.

BSM Tools

A Unity 6+ environment production toolkit - scattering, painting, terrain, cameras, animation and rendering under one menu: 28 editor tools across 9 categories, plus 6 runtime components.

BSM Karma Builder

A procedural Python tool for Houdini Solaris/LOPs that automates Karma render setups and lighting environments - 1-click lighting scenarios, physical sky and HDRI presets, AOV generation, CPU and XPU.